Category Archives: Session Proposals

Proposals for unconference sessions from THATCamp participants.

What can we learn from virtual communities?

Virtual communities, connected through social media, are an ever-increasing part of living and interacting in the contemporary world. Such communities exist beyond the geographical and social limitations of the ‘real world’ where their members, bound by common interests, goals and experiences, engage and interact with one another.

 

Studies of virtual communities promise to both extend and enhance the body of knowledge on human behaviour. This session will contribute to a greater awareness of virtual communities for participants. Discussion may include what research conducted on virtual communities might reveal, issues for virtual community research, and potential avenues for studying virtual communities.

Raspberry Pi 101

Wifi Raspberry Pi Radio running Pandora

Wifi Raspberry Pi Radio running Pandora

Hi there, I’m Benet Hitchcock from the Christchurch Raspberry Jam.

There’s much hype around the humble Raspberry Pi but what is it, how does it work and of what use may it be to the humanities?

The Raspberry Pi started out as a low-cost tool to encourage kids to play with code and get behind the touchscreens and 1080p displays. This new device and form factor had the unexpected side effect of being a huge hit with the Maker and Hacker communities and it is now being used as part of weather stations, anonymous file sharing networks, retro gaming machines, robots, home automation, art installations, electronic gateways at gyms and home entertainment systems just to name a few uses. I even set one up tonight to turn off my wife’s hair straightener in the bathroom when she forgets.

I’d be more than happy to help facilitate making, playing, talking or teaching around this.

Cheers,
Benet.

Session Proposal: Curatorial Conundrums, Cataloging Bespoke Software

Curatorial Conundrums: Cataloging Bespoke Software

As born digital material is increasingly collected by institutions, the question of how to describe and catalogue this material becomes increasingly pressing. The sector has a good understanding of cataloging simple, stand alone born digital objects such as a jpeg image or a word document, but what about more complex born digital objects such as bespoke software? The Canterbury Museum faced exactly this challenge when offered the display components of an exhibition about NASAs involvement in Antarctica. The need to add functioning power cables, mice and speakers to run the display units further complicated the matter. Should it be part of the permanent collection or the information collection? After running through the pros and cons of treating the exhibition unit like a bag of archaeological material or like a book with removable inserts (among other things), the team finally landed on a decision. The hardware will be listed as separate objects and the various files that make up the bespoke software will be treated as removable parts of one object.

I would like to use Canterbury Museum’s case study as a starting point for discussing the management of digital collections.